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- Home | Star Stable Dressage
SSD is Star Stable Onlines biggest dressage competition hub, where you can get to know others in the dressage community, partake in dressage clinics, compete in competitions solo/duo or alongside your club/team internationally, find your perfect club/team, and much more! Whether you're looking for friends, a new dressage group, or to advance in your dressage skills, SSD is a place for all players interested in the dressage community! SSD is Star Stable Online's biggest dressage competition hub where you can get to know others in the dressage community, partake in dressage clinics/lessons, compete in competitions in duo/trio/quads or alongside your club/team and much more! Whether you're looking for friends, a new dressage group or to advance in your dressage skills, SSD is a place for all players interested in the dressage community! JOIN OUR Everything SSD happens within our Discord! If you want to participate in our community please join it. L E A R N SSO DRESSAGE Want to learn how to ride team-style Dressage within SSO? The SSD Dictionary offers multiple sections of organized material for learning and understanding evolving methods. SSD DICTIONARY REGISTERED WITH SSD SSD's "Registered Teams & Clubs" are the faces of the Dressage Community! These teams and clubs have proven themselves to be quality dressage environments for riders within our community to support and look into participating in. CLUBS TEAMS
- Registered Clubs | Star Stable Dressage
REGISTERED CLUBS REGISTERED TEAMS BACK TO HOME AMAZING RIDERS COMMUNITY REGION: DE OWNER: LUCY POPLIGHT "Since October 27, 2018, we’ve been united not just by our love for Star Stable Online, but also by real-life friendships. Our passion goes far beyond the game: we place great value on regular meetups, because friendship is at the heart of everything we do, and we build lasting connections that go beyond the game. As an officially registered SSD club since 2024, we take pride in our achievements in dressage and SSD competitions, but our true strength lies in our friendship. Here, you'll find not only like-minded players, but a second family that supports you every step of the way, both in the virtual world and in real life." DARK PEARLS LEGACY REGION: EE OWNER: EVA SONGFORD & KATARINA GREENGIRL & MADELYN FOGSTREET "Dark Pearls Legacy is a dressage & hangout club located on Pancake Mountain. It was created on the 1st of January 2018 and began as a hangout club but transformed into a dressage club in March 2018 with a mission to make dressage fun. Our goal is to inspire members to recognize their strength and expand their dressage knowledge. We strive for a safe environment for everyone - we want to show nothing but positivity and friendliness within the community." FLOWER FORCE REGION: SE OWNER: VIOLET FLOWERPEAK & REBECCA WESTBRIDGE "Flower Force opened 20th may 2022 and is a Swedish Dressage club located on the server Air star. Our goal with Flower Force is to have a community with our main focus being SSO Dressage. We look forward to compete in various competitions and will strive to refine our dressage skills! There are great opportunities in Flower Force to become better at dressage and we accept both elite and beginners as long as you're willing to learn. The owners of FF have a lot of experience of dressage and have participated in many dressage competitions, both as riders, instructors and routine creators!" FROST KNIGHTS REGION: FI OWNER: STEFANIE EVENINGROAD "Frost Knights is an actively competing Finnish dressage club. Our main goal is to help our members deepen their understanding of dressage both in theory and while riding. We put a lot of focus on teaching our members the fundamentals of dressage. Another main goal of ours is to create a tight knit, well-functioning group where everyone can be themselves in a safe environment. We are a very ambitious group of people who love to spend time together both in and outside of sso." GOLD HEARTS REGION: NA OWNER: AURORA NORTHPAW "Gold Hearts is a competitive dressage club founded on June 5th 2023 and is owned by Aurora Northpaw and April Purplenight. Our goal is to create a welcoming and positive environment for Star Stable players to make memories while competing within the competitive divisions of Star Stable Dressage competitions. At the end of the day we are a big group of friends who love to hangout with each other, playing games late into the night, but when it comes to the arenas we take pride in doing our best to practice evolving methods and precise maneuvers together to create thrilling and challenging routines to compete alongside other passionate competitors." GOLDEN ROSES REGION: SA OWNER: KATE ICELAND "On January 13, 2020, we created Golden Roses in River Valley. More than a club, we are a family. We specialize in competitive dressage, but we also offer various activities and events within the club that strengthen our bonds, aiming to elevate the club in friendship and professionalism. Among all our members, we have managed to form a united community that always lends a helping hand when needed. Our pillars are professionalism, respect, and above all, fun." MOON DANCERS REGION: NO OWNER: IRIS ZEBRASPARROW & NATALIA SNOWSTORM "Moon Dancers is a welcoming community of like-minded individuals who share a passion for dressage and fun. Founded by Iris.Z and Natalia.S on September 27th 2022 As ''Northern Stars'' before we evolved into Moon Dancers. We prioritize creating a safe and nurturing environment, both in-game and in our Discord server. We believe in supporting every member's personal growth and wellbeing. While MD being a competitive club and offer lessons from beginner to Elite dressage and competitive dressage, it's not a requirement to be a member of Moon Dancers. However, if dressage isn't your cup of tea, don't worry! There are plenty of other engaging activities to enjoy with us! " MOON PROTECTORS REGION: UK OWNER: APRIL ALMONDWEB & PAIGE SEASON "Moon Protectors is a competitive dressage family on the UK servers. We strive to create a fun and loving community where we can share our love for both horses and dressage. We are a mature club dedicated to older members of the community, we base our events partially on and off the game. We do a range of events from dressage and films to themed weeks, and also play a variety of games during events, such as Red Dead, Overwatch, Minecraft, Valorant etc. " PERFECT WITCHES REGION: DE OWNER: ROSEMARY DRAGONFIRE "Perfect Witches are a competition focused club with a witch theme! Our coven was founded on July 9th, 2023. Even though we are mainly competition oriented, we place an enormous value on our community and thus create a safe place where everyone can be who they are and be accepted as such. In addition to our everyday life in the competition season, we also offer various fun event meetings, with which we can also find some relaxation and tranquillity from everyday competition life. Our aim is to bring competitions closer to all level of riders and, above all, to have fun and enjoy it together. We always try to improve our dressage skills and develop ourselves further." PLANET GUARDS REGION: NL OWNER: ANOUK COLDWAY "Planet Guards is a competitive dressage club founded on October 26th 2023, by Anouk Coldway and is based on the Dutch server Strawberry Meadow. We mainly focus on Star Stable Dressage competitions, we try to compete in as many competitions as possible and keep trying to improve our dressage skills. We educate our members at their own pace, aiming to include every member in our competition team. It's important that everyone feels comfortable in the club. That's why we accept everyone for who they are and create a safe space for all our members. It's very important to us that everyone feels at home. We're a close-knit group, besides dressage we do many other things together. Such as games outside of Star Stable Online, which creates a strong bond with all our members." PRIME BULLETS REGION: NL OWNER: NAHLA BRAVEWRIGHT "Prime Bullets is a dressage club, located on the dutch server Strawberry Meadow NL02. Within PB we focus on having a good connection with our members and making sure they are in a friendly and fun space. We want to make sure our members can have fun and make memories whilst learning dressage and leveling on there dressage skills. We hope to show the rest of the clubs and teams that everything is possible as long as you are going for it and not giving up. Besides dressage, PB organizes from time to time collabs with other clubs and open event to bring the Dutch speaking community together and enjoy a fun game together." RAIN EAGLES REGION: FR OWNER: STEPHANIE EAGLEPAW & BEATA ORANGEYARD "Founded in 2015 by Stephanie Eaglepaw and co-managed by Beata Orangeyard, Rain Eagles is a French family club on the Diamond Island server, welcoming both beginners and elite riders. Since 2022, we've focused on competitive dressage : with discipline, team spirit, and enjoyment at the heart of every training session. But Rain Eagles is so much more than a dressage club: game nights, casual voice calls, and meetups across France have made us a true group of friends. Together we shine, on and off the field!" SEA VIKINGS REGION: NA OWNER: BROOKE SHYTHUNDER "Sea Vikings is a competitive dressage club owned by Brooke Shythunder. Brought to you on June 23, 2019. Originally owned by Iris Ironborn. We are a competitive dressage club. You will see us all over the arena working on new routines and having fun events with each other. Sea Vikings aim to bring our version of dressage to everyone with creativity, maturity and originality. While Learning and improving along the way. We can't wait to achieve and encourage others that it's not impossible but possible to express such wonder in an online game." SILVER PIONEERS REGION: DE OWNER: SAVANNAH RAINCASTLE "Founded on 24 April 2022, the Silver Pioneers are a distinguished dressage competition club on Server 2 – Autumn Star, led by Savannah Raincastle. Our club is founded on the principles of respect, integrity, and teamwork, with a strong focus on structured training and continuous development. Through regular training sessions and competitive participation, we strive to foster a supportive yet disciplined environment for riders of all ages and experience levels who share a genuine passion for dressage. We shine, like a silver lining. " SUN WARRIORS REGION: DE OWNER: LIV DOVEDAY & DOMINIKA BUNNYMOUNTAIN "Sun Warriors is a competitive dressage club on the German server Foggy Spring. Our goal is to elevate the competitive scene in Germany once again. We would like to compete in as many competitions as possible and create a place where everyone feels comfortable and welcome. We are happy to share our love of competitions with the world and welcome anyone who wants to join us on this exciting and fun journey. Outside of trotting around the arenas in Jorvik, we enjoy playing different games, spending a lot of time together and meeting up in real life. Sun Warriors was founded on March 1st, 2024 by Liv Doveday and Dominika Bunnymountain." TAME TIDE REGION: DE OWNER: DANIELLE LONGER & SANNA ORANGESTORM & ANNABELLE COMETSTREET "We are Tame Tide, a German Competition focused and freetime club. Our main focus is dressage, and we actively take part in SSD competitions. We also host varied events and fun meetups shaped by our members. With our mentor system, every new rider gets an easy start, and even beginners receive solid basic dressage training without pressure. Outside of trainings we are active on Discord, playing games like Valorant, Minecraft, Gartic Phone and more SSO. We gather with our brown, black haired KWPN, complementing it with gold-black tack. If this sounds like your vibe, you’ll fit right in with the Tides!" THE DUKES LEGACY REGION: UK OWNER: PENELOPE EAGLEWEB "The Dukes Legacy is a UK dressage and western drill club. Our aim for Dukes Legacy is to create a friendly, fun, family where people can have fun and make memories whilst learning and competing in Star Stable dressage and Star Stable drill. We cater to all levels of riders from beginner to elite and aim to help people progress with their riding to join our competition teams." THE NIGHTINGALES HOUSE REGION: NA OWNER: GUADALUPE DOLPHINFEATHER & CORA BREEZELAKE "TNH or The Nightingales House is a dressage based club that teaches all levels of dressage from novice up to elite. Our focus is on providing a positive and friendly learning environment for every bird who joins the flock, and a strong understanding of the intricacies and possibilities of dressage. While there is a ranking system, it is only used to identify a member's current dressage level, not their status in the club. Every member is valued equally, from the newest Hatchling to the most senior Nightingale, and our doors are open to all."
- Meter System | Star Stable Dressage
The Meter System The meter system described below is meant for use within the Riding Arena. ── ⋆⋅☆⋅⋆ ── Meter Line Basics ── ⋆⋅☆⋅⋆ ── The Outside Track ━ The dotted lines closest to the wall. ── ⋆⋅☆⋅⋆ ── Location of Arena Centre (X) ━ The exact centre of the arena, where the A/C Midline and E/B Midline cross. ── ⋆⋅☆⋅⋆ ── Cut Line ━ Cut across the arena on the arena line called (Example: Cut Quarter Line). ── ⋆⋅☆⋅⋆ ── Quadrants ── ⋆⋅☆⋅⋆ ── Arena Quadrants ━ The arena has 8 quadrants total, running lengthwise from A to C, which is equal to the width of a 20m circle. ── ⋆⋅☆⋅⋆ ── Circle Points ── ⋆⋅☆⋅⋆ ── Each circle has 4 points, or “dots” on the arena floor that riders should aim to as they form their circle 5m Circle ━ A circle that takes up a quarter of the arena, or is 2 quadrants wide. Each circle point is 1 quadrant or dot away from its centre. ── ⋆⋅☆⋅⋆ ── 10m Circle ━ A circle that takes up half of the arena, or is 4 quadrants wide. Each circle point is 2 quadrants or dots away from its centre. ── ⋆⋅☆⋅⋆ ── 15m Circle ━ A circle that takes up three quarters of the arena, or is 6 quadrants wide. Each circle point is 3 quadrants or dots away from its centre. ── ⋆⋅☆⋅⋆ ── 20m Circle ━ A circle that takes up the width of the full arena or is 8 quadrants wide. Each circle point is 4 quadrants or dots away from its centre. ── ⋆⋅☆⋅⋆ ── Metre System & Basic Shapes ── ⋆⋅☆⋅⋆ ── Big Bear ━ Ride a half moon from E/B, then a straight slanted line to the corner letter on the wall you originally came from. This will result in you riding the opposite direction. ── ⋆⋅☆⋅⋆ ── Diagonal Half Eight ━ A half eight but once you hit the point on your circle before mid, ride diagonally through mid between the wide rein lines. ── ⋆⋅☆⋅⋆ ── Eclipse ━ A quarter moon, then a half moon changing direction, then another quarter moon changing direction again, taking up the full width of the arena. ── ⋆⋅☆⋅⋆ ── Full Moon ━ Half of a 20m circle, then straight ahead. A half circle that takes up the full arena. ── ⋆⋅☆⋅⋆ ── Full Eight ━ A large eight across the full arena, or two interconnected half eights. ── ⋆⋅☆⋅⋆ ── Half Eight ━ Two interconnected half moons, each in opposite directions, traditionally starting and ending at E/B. ── ⋆⋅☆⋅⋆ ── Half Moon ━ Half of a 10m circle, then straight ahead. A half circle that takes up half of the arena. ── ⋆⋅☆⋅⋆ ── Hourglass ━ Split leads/lines heading towards each other on the long wall will angle in at corner letter to the 5m line. Leads then ride straight on the 5m line until they reach the next 5m point, where they will angle away from the other line to the letter on the opposite wall. ── ⋆⋅☆⋅⋆ ── Quarter Half Eight ━ Two interconnected quarter moons, each in opposite directions. ── ⋆⋅☆⋅⋆ ── Quarter Moon ━ Half of a 5m circle, then straight ahead. A half circle that takes up a quarter of the arena. Next up.. FLATS & EXITS
- Dictionary | Star Stable Dressage
SSD DICTIONARY This is our official Dictionary inspired by the community, created by April Purplenight, and edited by the SSD Dictionary Team. BACK TO HOME C A T E G O R I E S There are many different sections of the SSD Dictionary that are all listed below! If you'd like to learn dressage in order of understanding, please start from "The Arena" and you will end with "Elite Moves". THE ARENA FUNDAMENTALS ALIGNMENT METER SYSTEM FLATS & EXITS CIRCLE MOVES FOLLOW MOVES BEGINNER INTERMEDIATE ADVANCED ELITE COMMUNITY Feel lost trying to find what you're looking for? SEARCH FEATURE Then this is for you! "Simply type in what you are searching and find your way through our Dictionary!" SEARCH FEATURE Have questions about anything in the Dictionary? You can request help in our Discord server from the Dictionary Team themselves! DISCORD
- Flats & Exits | Star Stable Dressage
Flats & Exits ── ⋆⋅☆⋅⋆ ── Flat Moves ── ⋆⋅☆⋅⋆ ── Arrow ━ Leader stops, all other riders will drift in a right/left pattern to halt with their horse’s front hooves in line with the back hooves of the horse in front of them, with rider boots brushing. ── ⋆⋅☆⋅⋆ ── Domino ━ Leader stops, and everyone will drift to the direction called and halt next to the person in front of them with their back hooves aligned with front hooves. ── ⋆⋅☆⋅⋆ ── Flock ━ Leader stops, all other riders will drift in a right/left pattern to halt with their horse’s back hooves in line with the front hooves of the horse in front of them, with rider boots brushing. ── ⋆⋅☆⋅⋆ ── NTT Flat ━ Line leader halts and everyone will drift in a right/left pattern to halt side by side, front hooves aligned. ── ⋆⋅☆⋅⋆ ── Slant Flat ━ Line leader halts at a slant (45 degree angle) and everyone following will halt (brushing boots) at the same angle, resulting in a slanted NTT Flat. ── ⋆⋅☆⋅⋆ ── Jagged Flat ━ The 2nd and 3rd riders will arrow halt with the lead and 4th and 5th riders will align themselves with the lead. The pattern will repeat down the line. ── ⋆⋅☆⋅⋆ ── Halt & Exit Moves ── ⋆⋅☆⋅⋆ ── Action ━ From a halted formation, all riders trot on go to maintain their current formation while moving (For example: All riders trot on go from an arrow to create an action arrow). ── ⋆⋅☆⋅⋆ ── Braid ━ From a single halted line in at least HH gaps, the rider at the back of the line will cut right and weave in and out of the riders in front of them, and then halt at the front of the line. This pattern may be repeated with multiple go’s for more than one rider. ── ⋆⋅☆⋅⋆ ── Drop Off ━ From a comb, odds hard stop on the first go and evens hard stop on the second go. ── ⋆⋅☆⋅⋆ ── Erose ━ In a side-by-side halted waterfall, on go the back line will walk curl in the direction called then halt in line with the line in front. On the same go the front line of the waterfall will do a full pivot in the opposite direction called. ── ⋆⋅☆⋅⋆ ── Lollypop ━ From split lines halted in waterfall facing towards each other, on the first go odds will trot forward. On the second go, evens curl over around their partner. Evens automatically begin to trot behind their partner. This results in couples. ── ⋆⋅☆⋅⋆ ── Loop ━ While in a horse length gap halt, the lead will ride a tight circle around the halted riders and all riders will automatically join behind them in order. ── ⋆⋅☆⋅⋆ ── Pass Exit ━ The lead will ride past the riders, in front of the halt formation, and all other riders will automatically join behind them in the original line order. ── ⋆⋅☆⋅⋆ ── Steel ━ From a single halted line in at least HH gaps, the rider at the back of the line will cut right and weave in and out of the riders in front of them, each rider joining the line in OT gaps as soon as they are passed. This results in a reversed line order. ── ⋆⋅☆⋅⋆ ── Trot Set SO (Same Order) ━ Riders exit a halted formation by trotting forward one at a time into their original line order. Next up.. CIRCLE MOVES
- Gaps & Alignment | Star Stable Dressage
Gaps & Alignment Screen delay causes you to look ahead (on your screen) of where you are to other riders. These are adaptations for that! ── ⋆⋅☆⋅⋆ ── Gaps ── ⋆⋅☆⋅⋆ ── Halt ━ NTT gaps: while halted, riders stand nose-to-tail. ── ⋆⋅☆⋅⋆ ── Walk ━ CS gaps: while walking, riders ride with a character spacing in between them. ── ⋆⋅☆⋅⋆ ── Trot ━ CS gaps: while trotting, riders ride with a character spacing in between them. ── ⋆⋅☆⋅⋆ ── Canter ━ CS gaps: while cantering, riders ride with a character spacing in between them. ── ⋆⋅☆⋅⋆ ── Extended ━ NTT gaps: while riding the extended canter, riders ride nose to tail to the horse in front. ── ⋆⋅☆⋅⋆ ── Gallop ━ NTT gaps: while riding in gallop riders ride nose to tail to the horse in front. ── ⋆⋅☆⋅⋆ ── One Horse ━ HH gaps: when riding one horse gaps in any gait, riders will ride with half a horse gap. ── ⋆⋅☆⋅⋆ ── Comb Alignments ── ⋆⋅☆⋅⋆ ── Comb Alignment Halt Alignment ━ Front hooves aligned. ── ⋆⋅☆⋅⋆ ── Walk Alignment ━ RtH: Your rider aligned to your partner's hand. ── ⋆⋅☆⋅⋆ ── Trot Alignment ━ RtN: Your rider aligned to your partner's horse's neck. ── ⋆⋅☆⋅⋆ ── Canter Alignment ━ BtF: Backhooves to Fronthooves aligned. ── ⋆⋅☆⋅⋆ ── Extended Alignment ━ One horse ahead. ── ⋆⋅☆⋅⋆ ── Gallop Alignment ━ One horse ahead. ── ⋆⋅☆⋅⋆ ── Other Alignments ── ⋆⋅☆⋅⋆ ── Move Alignment ━ When a ‘move set’ is called, riders must go on go and they will appear to start slightly earlier than the rest of the line on their screen. ── ⋆⋅☆⋅⋆ ── Rein/Tier Alignment ━ While in a rein or tier, ride slighty ahead of your partner depending on your gait. ── ⋆⋅☆⋅⋆ ── Waterfall Alignment ━ While in a rein (or after a waterfall), ride in character spacing (CS) with your partner across from you. Slant Alignment ── ⋆⋅☆⋅⋆ ── Slant Alignment ━ After a slant set, ensure your front hooves and back hooves align with the horse in front of you (side by side). ── ⋆⋅☆⋅⋆ ── Pinwheel Alignment ━ All riders except those on the innermost circle will ride roughly one horse ahead, depending on the gait, of the inside rider on their screen, using whichever gaits needed to maintain this. Next up.. METER SYSTEM
- Fundamentals | Star Stable Dressage
Fundamentals ── ⋆⋅☆⋅⋆ ── The Basic Rules ── ⋆⋅☆⋅⋆ ── 1. Always go on go (you should look slightly ahead of the rest of the line on your screen). 2. Always keep one horse width away from the wall. ── ⋆⋅☆⋅⋆ ── The Four Basic Gaits ── ⋆⋅☆⋅⋆ ── A 'gait' is your horses' way of moving/ the speed they are in Walk - the first gait. Trot - the second gait. Canter - the third gait. Extended Canter - the fourth gait. ── ⋆⋅☆⋅⋆ ── Corners ── ⋆⋅☆⋅⋆ ── Square Corner ━ A true 90 degree corner for which you hold down your arrow key, then release it when straight. Round Corner ━ Turn a corner by tapping your arrow key, then stop tapping when straight. ── ⋆⋅☆⋅⋆ ── Line Labels ── ⋆⋅☆⋅⋆ ── Primary Labels ━ In every line, label yourself from the front of the line as an “odd” numbered rider or an “even” numbered rider in that line. If your line splits, relabel yourself within the new line (new primary labels). Odds ride odd moves in the direction called, while even’s will go in the opposite direction. Secondary Labels ━ Label the line in numbered pairs (1, 1, 2, 2 etc). If the command “secondary” is added to a move, pairs labeled 1 will ride the move in the direction called, while pairs labeled 2 will ride the move in the opposite direction. ── ⋆⋅☆⋅⋆ ── Directions ── ⋆⋅☆⋅⋆ ── Default Left ━ Left is the assumed direction in Dressage. If your commander does not specify a direction for a move, always go left! When passing another rider or line, pass left boot to left boot. In/Out Directions ━ When riding in split lines, the word “in” means to towards the other line, while “out” means away from the other line. ── ⋆⋅☆⋅⋆ ── Fundamental Moves & Cues ── ⋆⋅☆⋅⋆ ── Cut Back ━ From a slant, all riders cut back towards their lead to be in their original line order. ── ⋆⋅☆⋅⋆ ── Angle ━ On go, lead will cut 45 degrees and travel at a slant across the arena with the line following. ── ⋆⋅☆⋅⋆ ── Belt ━ On go (for a set) or at the wall, the leader will curl over in the direction asked, all others follow the leader. ── ⋆⋅☆⋅⋆ ── Comb ━ All riders cut across the arena on go. You will appear one horse ahead of everyone else on your screen (comb alignment). Comb ── ⋆⋅☆⋅⋆ ── Curl ━ On go, hold your arrow key in the gait (speed) you are currently in to complete a full circle. ── ⋆⋅☆⋅⋆ ── Curl Over ━ All riders do half of a curl on go, without adjusting to the original track. This reverses the line order and direction. ── ⋆⋅☆⋅⋆ ── Cut ━ On go, lead will cut 90 degrees and travel straight across the arena. ── ⋆⋅☆⋅⋆ ── Cut Mid ━Cut the arena at the nearest mid letter (A, B, C, or E). ── ⋆⋅☆⋅⋆ ── X ━ On "go", everyone will press X to halt instantly. ── ⋆⋅☆⋅⋆ ── Gait Curl - Curl in the gait asked, but return to the gait you were originally in after your curl. ── ⋆⋅☆⋅⋆ ── Halt Set ━ All riders walk on “set”, leader stops on “go” . All other riders walk up to be NTT. ── ⋆⋅☆⋅⋆ ── Hard Stop ━ All riders stop on go by pressing down the arrow key as quickly as possible. ── ⋆⋅☆⋅⋆ ── Pick Curl - Curl in the gait asked and continue forward in the gait you curled. ── ⋆⋅☆⋅⋆ ── Pivot ━ ¼, ½, ¾, or full (360). Turn your horse the amount asked from a halt. ── ⋆⋅☆⋅⋆ ── Rear ━ Wait for a step back, then press X (back key, X) ── ⋆⋅☆⋅⋆ ── Slide ━ From a comb or slant , all riders cut towards their lead on go to become straight again in their original line order. ── ⋆⋅☆⋅⋆ ── Slant ━ On go, all riders slant in the direction said, aligning with the slanted lines on the ground. You will appear side by side with the rider in front (slant alignment). Slant ── ⋆⋅☆⋅⋆ ── Stem ━ When a rider is told to stem, they will curl over out of line and then curl over back onto the end of the line. Each rider does this one at a time on each go. Next up.. ALIGNMENT
- The Arena | Star Stable Dressage
The Arena ── ⋆⋅☆⋅⋆ ── Arena Letters ── ⋆⋅☆⋅⋆ ── Mid Letters ━ All letters that mark the middle of an arena wall (A, B, C, E). Corner Letters ━ All letters that are just inside of the corners of the arena (F, M, H, K). ── ⋆⋅☆⋅⋆ ── Arena Lines ── ⋆⋅☆⋅⋆ ── The Wall/Outside Track: The dotted lines that run around the outside of the arena, closest to the walls. ── ⋆⋅☆⋅⋆ ── Centre Line: The quadrant running from A to C. Mid Line: The track running from E to B. ── ⋆⋅☆⋅⋆ ── Diagonals: The "dyes" take you diagonally across the arena from corner to corner. ── ⋆⋅☆⋅⋆ ── Wide Tier Lines: The quadrants either side of the centre line on either side. Quarter Lines: The quadrants two away from centre line on either side. Eighth Lines: The Quadrants three away from centre line on either side. Next up.. FUNDAMENTALS
- Advanced Moves | Star Stable Dressage
Advanced Moves ── ⋆⋅☆⋅⋆ ── Curl Types ── ⋆⋅☆⋅⋆ ── Alternate ━ A fate using transition curls (for example: alternate bee curl left: trot curl left, canter curl right). ── ⋆⋅☆⋅⋆ ── Combo Moves ── ⋆⋅☆⋅⋆ ── Combo ━ Riders will curl over the direction called, then curl the opposite direction, and then curl over the original direction called back into one line. ── ⋆⋅☆⋅⋆ ── Bounce ━ Dodge then curl, both in the same direction. ── ⋆⋅☆⋅⋆ ── Squiggle ━ Three curl overs in opposing directions. ── ⋆⋅☆⋅⋆ ── Obi ━ Twist, wave, twist, wave, all in the direction called with each go. ── ⋆⋅☆⋅⋆ ── Clover ━ 4 key holes in a right, left, left, right pattern (or vise versa). ── ⋆⋅☆⋅⋆ ── Paddle ━ Curl in the direction said, then ribbon in the opposite direction. ── ⋆⋅☆⋅⋆ ── Pin ━ Curl in the direction said, then fish in the opposite direction. ── ⋆⋅☆⋅⋆ ── Scale ━ On the first go, fish in the direction said. On the second go, fish the opposite direction. ── ⋆⋅☆⋅⋆ ── Ruffle ━ On the first go, ribbon in the direction said. On the second go, ribbon the opposite direction. ── ⋆⋅☆⋅⋆ ── Shark ━ On the first go, fish in the direction called. On the second go, ribbon the opposite direction. ── ⋆⋅☆⋅⋆ ── Sword ━ On the first go, slant in the direction called. On the second go, ribbon the same direction. ── ⋆⋅☆⋅⋆ ── Tackle ━ (Pin wave) A twist, but riders curl one direction then fish the other direction. ── ⋆⋅☆⋅⋆ ── Twist Tie ━ (Paddle wave) A twist, but riders curl one direction then ribbon the other direction. ── ⋆⋅☆⋅⋆ ── Horizon ━ On the first go, comb. On the second go, slant towards the lead. On the third go, adjust to the lead. ── ⋆⋅☆⋅⋆ ── Odds & Evens ── ⋆⋅☆⋅⋆ ── Rumble ━ On go odds do a normal triple curl, and evens do a reversed triple curl. The trot curl should be aligned if the move is perfectly timed by all riders. ── ⋆⋅☆⋅⋆ ── Button ━ On the first go, odds comb. On the second go, evens keyhole the opposite direction. This should result in couples. ── ⋆⋅☆⋅⋆ ── 4Leaf ━ Clover but in split directions, odds going the direction called and evens going the opposite direction. The last go is called like a snap. ── ⋆⋅☆⋅⋆ ── Slants ── ⋆⋅☆⋅⋆ ── Chevron ━ Canter ribbon wave. ── ⋆⋅☆⋅⋆ ── Revolve / Partner Moves ── ⋆⋅☆⋅⋆ ── Key Revolve ━ In a waterfall, comb inwards then keyhole towards your partner (the person to your left). Should result in 2 merged lines headed away from each other. ── ⋆⋅☆⋅⋆ ── Salsa ━ Revolve, but odds cut and evens keyhole towards their partner, resulting in couples. ── ⋆⋅☆⋅⋆ ── Tango ━ Revolve, but odds keyhole and evens curl comb towards their partner, resulting in couples. ── ⋆⋅☆⋅⋆ ── Waltz ━ Revolve, but odds curl and evens retreat curl towards their partner, resulting in couples. ── ⋆⋅☆⋅⋆ ── Snap ━ While split and across from each other (in waterfall alignment), lines will comb in towards each other, then on go everyone will key hole away from their lead to merge into one line. Line lead will key hole towards their line. Call the go when riders’ horses’ noses are about to meet. ── ⋆⋅☆⋅⋆ ── Tier/Waterfall Moves ── ⋆⋅☆⋅⋆ ── Part ━ From a rein, the first two riders in line will belt in to merge in a couple. The second set of riders in the lines will belt out. This pattern will repeat down the line. ── ⋆⋅☆⋅⋆ ── Atomic ━ While in a waterfall lines curl away from each other, then curl over towards each other to merge. ── ⋆⋅☆⋅⋆ ── Swirl ━ From a wide rein, on the first go switch. On the second go, half revolve. On the third go, slide towards the lead into a rein once again. ── ⋆⋅☆⋅⋆ ── Follow Moves ── ⋆⋅☆⋅⋆ ── Double Cut ━ Riders must label themselves from 1 to 4 within their line. On go, the first and third rider in the first group of 4 will comb, and the second and fourth riders will follow them in couples. This pattern will repeat down the line, with first and third riders following the path of those in front of them. Next up.. ELITE
- Intermediate Moves | Star Stable Dressage
Intermediate Moves ── ⋆⋅☆⋅⋆ ── Transition Curls ── ⋆⋅☆⋅⋆ ── Orbit ━ Walk curl into a canter curl. ── ⋆⋅☆⋅⋆ ── Triple Curl ━ Walk curl, trot curl, then canter curl. ── ⋆⋅☆⋅⋆ ── Star Curl ━ Walk curl, canter curl, then trot curl. ── ⋆⋅☆⋅⋆ ── Curl Types ── ⋆⋅☆⋅⋆ ── Reverse Curl ━ Ride the gaits of the curl said in the opposite order. (For example, Reverse Bee Curl: canter curl then trot curl). ── ⋆⋅☆⋅⋆ ── Halfway ━ A curl that is half one gait, followed by half another gait (for example, orbit halfway: walk curl over, canter curl over the same way). ── ⋆⋅☆⋅⋆ ── Combs ── ⋆⋅☆⋅⋆ ── Ash ━ While in a comb, on go riders will curl comb in the direction called resulting in a merged line. ── ⋆⋅☆⋅⋆ ── Box Curl ━ 4 cuts called in the same direction, done individually by each rider. Go’s should be called evenly to form a box. ── ⋆⋅☆⋅⋆ ── Combo Moves ── ⋆⋅☆⋅⋆ ── Mist ━Curl in the direction called, curl over the opposite direction ── ⋆⋅☆⋅⋆ ── Deflect ━ Curl over in the direction said, then curl in the opposite direction. ── ⋆⋅☆⋅⋆ ── Resist ━ Retreat curl in the direction said, then curl over the opposite direction. ── ⋆⋅☆⋅⋆ ── Over Comb ━ Curl over in the direction said, then comb the opposite direction. ── ⋆⋅☆⋅⋆ ── Fortune ━ Curl in the direction said, then keyhole the opposite direction. ── ⋆⋅☆⋅⋆ ── Lock ━ On go keyhole the direction called, then when your back hooves reach your original axis keyhole the opposite direction. ── ⋆⋅☆⋅⋆ ── Lush ━ Keyhole the direction said each time the commander calls go until asked to go straight. ── ⋆⋅☆⋅⋆ ── Back Cast ━ On the first go, curl in the direction said. On the second go, back slant in the opposite direction. ── ⋆⋅☆⋅⋆ ── Cub ━ On the first go, slant in the direction said. On the second go, curl over the opposite direction. ── ⋆⋅☆⋅⋆ ── Polar ━ Bear in the direction said on the first go, then bear in the opposite direction on the second go. ── ⋆⋅☆⋅⋆ ── Shield ━ On the first go, slant the direction called. On the second go, keyhole the same direction. Cut back at the wall or on go. ── ⋆⋅☆⋅⋆ ── Odds & Evens ── ⋆⋅☆⋅⋆ ── Jupiter ━ Odds trot curl and evens canter curl in the direction called. ── ⋆⋅☆⋅⋆ ── Pluto ━ Odds walk curl and evens canter curl in the direction called. ── ⋆⋅☆⋅⋆ ── Venus ━ Odds walk curl and evens trot curl in the direction called. ── ⋆⋅☆⋅⋆ ── Screw ━ Odds double curl and evens fate, all in the same direction. The first curl should be the same direction while the second curl is a wave. ── ⋆⋅☆⋅⋆ ── Bee Thread ━ Bee curl but called like thread, odds bee curling on the first go and evens bee curling on the second. ── ⋆⋅☆⋅⋆ ── Storm ━ Mist but in a wave, resulting in a waterfall. ── ⋆⋅☆⋅⋆ ── Split U-Turn ━ On go, odds will curl over in the direction called while evens curl over the opposite direction. When “merge” is called, everyone will curl over inwards to merge the line. ── ⋆⋅☆⋅⋆ ── Fish Hook ━ On the first go odds will curl comb, and on the second go the evens will curl comb. The go's should be commanded quickly so evens seem to follow the odds track. ── ⋆⋅☆⋅⋆ ── Slants ── ⋆⋅☆⋅⋆ ── Fish ━ Ride 225° of a curl, resulting in a back slant headed from the original axis in the opposite direction as the curl (curl over + a forward slant the same way). ── ⋆⋅☆⋅⋆ ── Ribbon ━ Ride 315° of a curl, resulting in a forward slant heading in the opposite direction of the curl (keyhole + a forward slant the same way). ── ⋆⋅☆⋅⋆ ── Case ━ Canter ribbon but halt when you're on the slant. ── ⋆⋅☆⋅⋆ ── Revolve / Partner Moves ── ⋆⋅☆⋅⋆ ── Join ━ From split lines combing towards each other (in waterfall alignment), even’s will curl over towards their partner and adjust behind them into couples. ── ⋆⋅☆⋅⋆ ── Half Revolve ━ Lines split across from each other (in waterwall alignment) will comb in, then on go curl over around their partners (rider on their lefts) and head back the direction they came from. ── ⋆⋅☆⋅⋆ ── Full Revolve ━ Lines split across from each other (in waterwall alignment) will comb in, then on go curl around their partners (rider on their lefts) and continue straight in their original direction. ── ⋆⋅☆⋅⋆ ── Tier / Waterfall Moves ── ⋆⋅☆⋅⋆ ── Numbered Tier ━ Riders will tier in the number groupings called. (For example: Three Tier - The first three riders cut on go, all others tier behind to repeat the pattern). ── ⋆⋅☆⋅⋆ ── Key Switch ━ While in a waterfall, on go keyhole out and pass through the gaps, then on the second go keyhole away from your line leads to be put back in a waterfall. ── ⋆⋅☆⋅⋆ ── Slant Switch ━ From a waterfall, slant in on the first go, then cut back straight on the second go. ── ⋆⋅☆⋅⋆ ── Misc ── ⋆⋅☆⋅⋆ ── Fly ━ With split lines riding across the dye from the same short wall aimed at mid, all riders adjust straight on go before crossing mid to create an action arrow. ── ⋆⋅☆⋅⋆ ── Snake ━ A move with consecutive go’s. On the first go, riders will curl over in the direction called. Every go after riders will curl over the opposite direction as before. Next up.. ADVANCED
- Follow Moves | Star Stable Dressage
Follow Moves ── ⋆⋅☆⋅⋆ ── Split-Line Follow Moves With Go's ── ⋆⋅☆⋅⋆ ── Bottleneck ━ From a rein, angle in on the first go, then adjust straight on the second go, resulting in a tighter rein. ── ⋆⋅☆⋅⋆ ── Circle Split ━ While in one line, riders will split into two circles going opposite directions, then merge back into one line when meeting. ── ⋆⋅☆⋅⋆ ── Fairy Tail ━ From split lines, leads will cut mid and trot towards each other left to left. On go, leads will circle away (completing the circle) then continue onto the dye going away from the other line. ── ⋆⋅☆⋅⋆ ── Diamond ━ While traveling on mid, on the first go leads will split angle, then on the second go will angle back towards each other and merge. ── ⋆⋅☆⋅⋆ ── Heart ━ From a rein or single line, line leads will gradually curve away from each other, then gradually curve inwards making a heart shape and falling back into a rein or merging to one line. ── ⋆⋅☆⋅⋆ ── Horseshoe ━ From a rein or single line, riders split on go and form a circle around each other passing left to left, then return to a rein or merge. ── ⋆⋅☆⋅⋆ ── Rein ━ On go, split lines headed towards each other on the same wall will cut and ride side-by-side about a horse length away from each other. ── ⋆⋅☆⋅⋆ ── Revolver ━ Split lines will cut towards each other from opposite walls, with wide-rein spacing, on go leads make a half circle around each other then continue in the direction they came from. ── ⋆⋅☆⋅⋆ ── Tie ━ While in a rein, on the first go leads will make a big bear away from each other and cross through the other line, on the second go leads will ride a half circle back towards each other leading back into a rein. ── ⋆⋅☆⋅⋆ ── Tier ━ Both leads cut in direction said with their lines following, resulting in a rein. ── ⋆⋅☆⋅⋆ ── Triangle ━ Both leads dye at corners from the same short wall, riding towards each other. On go, leads back slant to form a rein, riding straight towards the short wall they came from. ── ⋆⋅☆⋅⋆ ── Tight Rein ━ Rein, but called later resulting in a tighter rein. Riders will ride a horse width away from each other. ── ⋆⋅☆⋅⋆ ── Wide Rein ━ Rein, but called sooner resulting in a wider rein. Riders will ride 2 or more horse lengths away from each other. ── ⋆⋅☆⋅⋆ ── Split-Line Follow Moves Without Go's ── ⋆⋅☆⋅⋆ ── Cod ━ Line will waterfall at the wall, then leads point themselves at the last person in line until they reach the end, then pointing towards the corners. ── ⋆⋅☆⋅⋆ ── DNA ━ Post wide waterfall, using the mid and quarter mids, lines will curve in and out of each other- resulting in a shape like DNA. ── ⋆⋅☆⋅⋆ ── Trade ━ Split lines headed towards each other on opposite walls will half circle off of the E/B letters towards center, passing left to left through mid and continue into another half circle in the opposite direction back onto E/B letters. ── ⋆⋅☆⋅⋆ ── Figure 8 ━ Trade but both lines are headed the same direction (ex: towards C). It will make a figure 8 instead of an S. ── ⋆⋅☆⋅⋆ ── Dye Split ━ On mid, riders split towards opposite corners towards the same wall. ── ⋆⋅☆⋅⋆ ── Mid Split ━ While in a single line, odds turn left and evens turn right when hitting the next mid line or centreline at X. ── ⋆⋅☆⋅⋆ ── Peel ━ At mid, odd riders belt in the direction said while even’s continue straight ahead. ── ⋆⋅☆⋅⋆ ── Puzzle ━ At a mid letter, all even’s cut mid following the while odds continue around the outside track. At mid, even’s cut towards the odds to merge. ── ⋆⋅☆⋅⋆ ── Pyramid ━ While split, lines will dye on the same side of the arena going towards each other, pass left to left and cut sharply around mid to follow the shape of the other line onto the opposite dye. This will create a triangle shape. ── ⋆⋅☆⋅⋆ ── Slay ━ From the centreline, riders split at the wall (A/C) on an angle aiming towards long wall mid letters (E/B). ── ⋆⋅☆⋅⋆ ── Slice ━ From the centreline, riders split at the wall (A/C) on an angle aiming towards the closest long wall corner letters (F/K or H/M). ── ⋆⋅☆⋅⋆ ── Waterfall ━ At the wall leads will belt in opposite directions, their lines following. ── ⋆⋅☆⋅⋆ ── Zipper ━ Riders waterfall, but immediately merge back into one line by angling in after passing the last rider in line. ── ⋆⋅☆⋅⋆ ── Single-Line Follow Moves With Go's ── ⋆⋅☆⋅⋆ ── Circle ━ On go, the lead will create an even circle, then attaching onto the end of their line. ── ⋆⋅☆⋅⋆ ── Follow Curl ━ On go, lead will curl in the direction said. All other riders curl the same way automatically at the same spot the lead did. ── ⋆⋅☆⋅⋆ ── Half Circle ━ On go, lead will cut 90 degrees off of the wall, then gradually curve to create half a circle, then attaching back onto the end of their line. ── ⋆⋅☆⋅⋆ ── Slither ━ On go, the lead will belt in the direction said with their line following. On each following go, the lead will belt in the opposite direction, and continue in this pattern until the commander asks the line to go straight. ── ⋆⋅☆⋅⋆ ── Single-Line Follow Moves Without Go's ── ⋆⋅☆⋅⋆ ── Circle Mid ━ While on a mid line going toward mid, on go the lead will cut 90 degrees in the direction called, then create an even circle around mid and attach onto the end of their line. ── ⋆⋅☆⋅⋆ ── Double Hill/Peak ━ Starting from a corner letter, ride two hills or peaks, each one between a corner letter and the mid letter along the long wall of the arena. ── ⋆⋅☆⋅⋆ ── Hill ━ Starting from a corner letter, ride a curved line up to mid, and then curve back down to the next corner letter on the same wall. This resembles a half circle ridden off of the wall. ── ⋆⋅☆⋅⋆ ── Peak ━ Starting from a corner letter, ride a straight line to mid, forming a square corner at mid, and then another straight line to the next corner letter on the same wall. ── ⋆⋅☆⋅⋆ ── Short Dye ━ Ride straight from corner to E/B, or E/B to corner. All riders follow the leader. Next up.. BEGINNER
- Beginner Moves | Star Stable Dressage
Beginner Moves ── ⋆⋅☆⋅⋆ ── Curl Moves ── ⋆⋅☆⋅⋆ ── Curl ━ On go, hold your arrow key in the gait (speed) you are currently in to complete a full circle. ── ⋆⋅☆⋅⋆ ── Fate ━ Curl in the direction called, then curl in the opposite direction. ── ⋆⋅☆⋅⋆ ── Destiny ━ Curl twice in the direction said, holding down the turn key, then curl in the opposite direction. ── ⋆⋅☆⋅⋆ ── Back Curl ━ From a halt, curl with the horse backing up, then halt again. ── ⋆⋅☆⋅⋆ ── Strike ━ Canter curl in the direction called, then rear (X) when your front hooves reach your original axis. ── ⋆⋅☆⋅⋆ ── Keyhole ━ ¾ of a curl that results in a comb. ── ⋆⋅☆⋅⋆ ── Coil ━ Keyhole, then halt as soon as you are straight. ── ⋆⋅☆⋅⋆ ── Transition Curls ── ⋆⋅☆⋅⋆ ── I Curl ━ Walk curl then a trot curl. ── ⋆⋅☆⋅⋆ ── Bee Curl ━ Trot curl into canter curl. Transition one-step before you complete your trot curl into the canter curl. ── ⋆⋅☆⋅⋆ ── Curl Types ── ⋆⋅☆⋅⋆ ── Delayed Curl ━ A transition curl called with spaced apart go’s. Riders should maintain their gait after transitioning until the next go is called. ── ⋆⋅☆⋅⋆ ── Combs ── ⋆⋅☆⋅⋆ ── Comb ━ All riders cut across the arena on go. You will appear one horse ahead of everyone else on your screen (comb alignment). ── ⋆⋅☆⋅⋆ ── Curl Comb ━ A curl immediately into a comb. ── ⋆⋅☆⋅⋆ ── Couple ━ Odds comb on go, evens follow behind odds. This results in partner groups, or “couples”. ── ⋆⋅☆⋅⋆ ── Ladder ━ Curl comb the direction said on the first go, then curl comb the opposite direction on the second go to remerge the line. ── ⋆⋅☆⋅⋆ ── Switch ━ In a waterfall, on the first go everyone will comb in and through the gaps, on the second go everyone will cut back towards their leads. ── ⋆⋅☆⋅⋆ ── Combo Moves ── ⋆⋅☆⋅⋆ ── Dodge ━ Curl over in the direction called, then curl over in the opposite direction. ── ⋆⋅☆⋅⋆ ── Buckle ━ Curl over on the first go, then curl over the same direction again on the second go. ── ⋆⋅☆⋅⋆ ── Key Curl ━ Curl in direction called, then keyhole in the same direction, resulting in a comb going the opposite direction. ── ⋆⋅☆⋅⋆ ── Bristle ━ Comb on the first go, then curl over away from the lead on the second go. Cut towards the lead at the wall. ── ⋆⋅☆⋅⋆ ── Retreat Curl ━ Curl then curl over in the same direction. ── ⋆⋅☆⋅⋆ ── Odds & Evens ── ⋆⋅☆⋅⋆ ── Wave ━ Odds will curl in the direction called, evens will curl in the opposite direction. The term “wave” can be added to any move to indicate odds and evens to the move in opposite directions. ── ⋆⋅☆⋅⋆ ── Twist ━ Odds will fate the direction called, and evens will fate the opposite direction. ── ⋆⋅☆⋅⋆ ── Thread ━ Odds will curl on the first go, and on the second go the evens will curl. ── ⋆⋅☆⋅⋆ ── Feather ━ While on a mid, odds will comb the direction called and evens will comb the opposite direction. ── ⋆⋅☆⋅⋆ ── Slants ── ⋆⋅☆⋅⋆ ── Slant ━ On go, all riders slant in the direction said, aligning with the slanted lines on the ground. You will appear side by side with the rider in front (slant alignment). ── ⋆⋅☆⋅⋆ ── Back Slant ━ A 135° turn onto the diagonal lines behind you. ── ⋆⋅☆⋅⋆ ── Bear ━ Curl over but you return to the original axis using the slant lines. ── ⋆⋅☆⋅⋆ ── Curl Slant ━ A curl immediately into a slant without releasing your turn key. ── ⋆⋅☆⋅⋆ ── Bear Belt ━ Lead will bear on go or at the wall, all others follow the leader. ── ⋆⋅☆⋅⋆ ── Misc ── ⋆⋅☆⋅⋆ ── Wolf ━ From a halt, rear and quarter pivot at the same time. Next up.. INTERMEDIATE

