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Advanced Moves

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Curl Types

Alternate ━ A fate using transition curls (for example: alternate bee curl left: trot curl left, canter curl right).

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Combo Moves

Combo  ━ Riders will curl over the direction called, then curl the opposite direction, and then curl over the original direction called back into one line. 

 

Bounce ━ Dodge then curl, both in the same direction.

 

Squiggle  ━ A dodge, but with an additional curl over on the end going the original direction called. 

 

Obi  ━ Twist, wave, twist, wave, all in the direction called with each go. 

 

Clover  ━ 4 key holes in a right, left, left, right pattern (or vise versa). 

 

Paddle ━ Curl in the direction said, then ribbon in the opposite direction.

Pin ━ Curl in the direction said, then fish in the opposite direction.

 

Scale ━ On the first go, fish in the direction said. On the second go, fish the opposite direction.

 

Ruffle ━ On the first go, ribbon in the direction said. On the second go, ribbon the opposite direction.

 

Shark ━ On the first go, fish in the direction called. On the second go, ribbon the opposite direction.

 

Sword ━ On the first go, slant in the direction called. On the second go, ribbon the same direction.

 

Tackle ━ A twist, but riders curl one direction then fish the other direction.

 

Twist Tie ━ A twist, but riders curl one direction then ribbon the other direction.


Horizon ━ On the first go, comb. On the second go, slant towards the lead. On the third go, adjust to the lead.

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Odds & Evens

 

Rumble  ━ On go odds do a normal triple curl, and evens do a reversed triple curl. The trot curl should be aligned if the move is perfectly timed by all riders. 

 

Button  ━ On the first go, odds comb. On the second go, evens keyhole the opposite direction. This should result in couples. 


4Leaf  ━ Clover but in split directions, odds going the direction called and evens going the opposite direction. The last go is called like a snap.

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Slants

 

Chevron  ━ Case in split direction, but you continue cantering on a slant afterwards away from mid.

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Revolve/Partner Moves

 

Key Revolve  ━ In a waterfall, comb inwards then keyhole towards your partner (the person to your left). Should result in 2 merged lines headed away from each other. 

 

Salsa ━ Revolve, but odds cut and evens keyhole towards their partner, resulting in couples. 

 

Tango ━ Revolve, but odds keyhole and evens curl comb towards their partner, resulting in couples. 

 

Waltz ━ Revolve, but odds curl and evens retreat curl towards their partner, resulting in couples. 


Snap  ━ While split and across from each other (in waterfall alignment), lines will comb in towards each other, then on go everyone will key hole away from their lead to merge into one line. Line lead will key hole towards their line. Call the go when riders’ horses’ noses are about to meet.

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Tier/Waterfall Moves

 

Part ━ From a rein, the first two riders in line will belt in to merge in a couple. The second set of riders in the lines will belt out. This pattern will repeat down the line.

 

Atomic  ━ While in a waterfall lines curl away from each other, then curl over towards each other to merge.


Swirl ━ From a wide rein, on the first go switch. On the second go, half revolve. On the third go, slide towards the lead into a rein once again.

 

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Follow Moves

 

Double Cut ━ Riders must label themselves from 1 to 4 within their line. On go, the first and third rider in the first group of 4 will comb, and the second and fourth riders will follow them in couples. This pattern will repeat down the line, with first and third riders following the path of those in front of them.

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