───● Elite Moves ●───
Wind ━ On go odds will do a retreat curl while the evens do a mist all in the same direction.
Dribble ━ Odds bounce while evens curl and then dodge, all in the same direction.
Butterfly ━ A trot fate followed by a canter fate, both in the direction called.
Doodle ━ Odds dodge and evens squiggle in the direction called.
Mixer ━ On the first go, odds orbit fate in the direction called. On the second go, evens reverse orbit fate in the same direction.
Orion ━ Odds star curl fate in the direction called while evens triple curl fate in the opposite direction (all riders should switch directions each time they curl).
Roll Over ━ Odds ride a curl over in the direction called one gait faster than their current gait and adjust themselves to end up comb aligned beside the rider who was behind them in their original gait.
Shoelace ━ On the first go, fortune wave. On the second go, half revolve with your partner.
Snowman ━ Canter curl over, then trot curl over the opposite direction, then walk curl, then trot curl over the opposite direction, then canter curl over.
Triple Triple ━ Walk curl, trot curl, canter curl, trot curl, walk curl, all in the direction called.
Unwind ━ Ride a transition curl in the direction called, then ride the reverse of that curl in the opposite direction. (For example: Bee Unwind Left - Bee curl left, reverse bee curl right).
Mickey ━ A thread, but odds fate on the first go and evens curl on the second go. Evens will end up in front of odds.
Minnie ━ A thread, but odds fate on the first go and evens mist on the second go. This will create split lines heading in opposite directions.
Mel ━ On the first go odds will curl comb, and evens will do a normal comb. On the second go the evens will curl away from their lead to bring both lines into one comb.
Boomerang ━ On the first go, dodge wave. On the second go, comb in. On the third go, dodge the opposite direction of the first dodge.
Dragonfly ━ On the first go, feather. On the second go, mist towards the lead. On the third go, snap.
Tidal ━ With riders in the line labeled 1 to 3, on the first go 1’s walk curl in the direction called. On the second go, 2’s trot curl the opposite direction. On the third go, 3’s canter curl the direction called.
Roar ━ On the first go, ribbon wave. On the second go, fish out (to comb in). On the third go, half revolve towards your partner. On the fourth go, keyhole away from the leader.
Crescent ━ In a tight rein (ride brushing boots), the inside riders will walk curl while the outside riders do a gradual canter curl around them. Outside riders need to be careful not to cut off the inside riders.
Stir ━ From a tight rein, the inside rider will full pivot in the direction called with the outside rider will trot curl around them in the direction called.
Bubble ━ Each rider will make their own individual meter circle on go.
Rail Shift ━ From a rein or waterfall, riders curve in (or moon), passing their partner from the other line left to left, finishing straight in reverse order on the original axis of the other line.
Pinwheel ━ A comb aligned line of riders moving in a circular formation. The innermost rider will be walking while riders to the outside will adjust their speed to remain comb aligned to the rider on their inside.
Wind ━ On go odds will do a retreat curl while the evens do a mist all in the same direction.
Dribble ━ Odds bounce while evens curl and then dodge, all in the same direction.
Butterfly ━ A trot fate followed by a canter fate, both in the direction called.
Doodle ━ Odds dodge and evens squiggle in the direction called.
Mixer ━ On the first go, odds orbit fate in the direction called. On the second go, evens reverse orbit fate in the same direction.
Orion ━ Odds star curl fate in the direction called while evens triple curl fate in the opposite direction (all riders should switch directions each time they curl).
Roll Over ━ Odds ride a curl over in the direction called one gait faster than their current gait and adjust themselves to end up comb aligned beside the rider who was behind them in their original gait.
Shoelace ━ On the first go, fortune wave. On the second go, half revolve with your partner.
Snowman ━ Canter curl over, then trot curl over the opposite direction, then walk curl, then trot curl over the opposite direction, then canter curl over.
Triple Triple ━ Walk curl, trot curl, canter curl, trot curl, walk curl, all in the direction called.
Unwind ━ Ride a transition curl in the direction called, then ride the reverse of that curl in the opposite direction. (For example: Bee Unwind Left - Bee curl left, reverse bee curl right).
Mickey ━ A thread, but odds fate on the first go and evens curl on the second go. Evens will end up in front of odds.
Minnie ━ A thread, but odds fate on the first go and evens mist on the second go. This will create split lines heading in opposite directions.
Mel ━ On the first go odds will curl comb, and evens will do a normal comb. On the second go the evens will curl away from their lead to bring both lines into one comb.
Boomerang ━ On the first go, dodge wave. On the second go, comb in. On the third go, dodge the opposite direction of the first dodge.
Dragonfly ━ On the first go, feather. On the second go, mist towards the lead. On the third go, snap.
Tidal ━ With riders in the line labeled 1 to 3, on the first go 1’s walk curl in the direction called. On the second go, 2’s trot curl the opposite direction. On the third go, 3’s canter curl the direction called.
Roar ━ On the first go, ribbon wave. On the second go, fish out (to comb in). On the third go, half revolve towards your partner. On the fourth go, keyhole away from the leader.
Crescent ━ In a tight rein (ride brushing boots), the inside riders will walk curl while the outside riders do a gradual canter curl around them. Outside riders need to be careful not to cut off the inside riders.
Stir ━ From a tight rein, the inside rider will full pivot in the direction called with the outside rider will trot curl around them in the direction called.
Bubble ━ Each rider will make their own individual meter circle on go.
Rail Shift ━ From a rein or waterfall, riders curve in (or moon), passing their partner from the other line left to left, finishing straight in reverse order on the original axis of the other line.
Pinwheel ━ A comb aligned line of riders moving in a circular formation. The innermost rider will be walking while riders to the outside will adjust their speed to remain comb aligned to the rider on their inside.