───● Community Moves ●───
These are moves submitted by our community members. You can submit your own moves with the button below for a chance to have it be put on this page for everyone to learn and share.
These are moves submitted by our community members. You can submit your own moves with the button below for a chance to have it be put on this page for everyone to learn and share.
Standard Moves
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Standard moves are moves like "curl" that are done individually per rider in line.
Pillow ━ On go curl in the direction called, then in the same direction dodge, then curl finish with another curl. This is all in one go.
Follow Curl-over ━ On go odds will curl over the direction called, and evens will follow the odd in front of them.
Hearts ━ While in a tight rein, on go riders will bear outwards then merge in reverse line-order onto the original lines.
Rollercoaster ━ On the first go everyone bear direction called, on the second go everyone curl the opposite direction, and on the third go everyone bear the same direction as the curl back to the original line.
Universe ━ On go odds will walk curl the direction called then canter curl in the opposite direction, and evens will canter curl in the opposite direction called then walk curl in the original direction called.
Ocean ━ On the first go odds will curl over the direction called, and evens will follow. On the second go everyone will curl over in the same direction. On the third go evens will curl over in the opposite direction, and odds will follow. On the fourth go everyone will curl over back to the original line.
Tiles ━ On the first go odds slant the direction called, while the evens slant the opposite direction. On the second go everyone slants back in towards the original line to then merge onto it back into one line.
Crelia ━ On the first go the lead will curl over with the line following. On every other go (second, fourth, sixth, etc.) everyone wave the direction called. On every odd go (first, third, fifth, etc.) the lead will continue to curl over in the opposite direction as the previous. The commander will decide when the lead exits.
Poppy ━ On the first go feather in the direction called, on the second go keyhole away from the leads, and on the final go curl slant in towards the other line to then merge.
Mustache ━ While riding in a waterfall, on go do a walk to canter halfway curl to result in a merged line.
Circle Moves
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Circle moves are moves like "bloom" that are done in circles.
Collision ━ While in a rotary, on the first go the inner circle will expand and the outer circle will shrink. On the second go the inner circle will rear and go into global store to disappear, whilst the outer circle continues straight towards X and halts when their horses noses hit X.
Solar ━ While in a circle, on go odds will shrink while evens expand. On the second go called quickly after, everyone will cut the opposite direction to merge back into two circles, one inside the other going the same direction.
Lasted updated 07/30/22 ~ form 25/44