───● Beginner Moves ●───

Note: All definitions listed in the “moves” categories require 1 go for all riders unless otherwise specified.

Back Slant ━ A 135° turn onto the diagonal lines behind you.

Wave Curl ━ Odds will curl in the direction called, evens will curl in the opposite direction. The term “wave” can be added to any move to indicate odds and evens to the move in opposite directions.

Fate Curl ━ Curl in the direction called, then curl in the opposite direction.

Twist Curl ━ Odds will fate the direction called, and evens will fate the opposite direction.

Thread Curl ━ Odds will curl on the first go, and on the second go the evens will curl.

Destiny Curl ━ Curl twice in the direction said, holding down the turn key, then curl in the opposite direction.

Retreat Curl ━ Curl then curl over in the same direction.

Back Curl ━ From a halt, curl with the horse backing up, then halt again.

Delayed Curl ━ A transition curl called with spaced apart go’s. Riders should maintain their gait after transitioning until the next go is called.

I Curl ━ Walk curl into a trot curl. Transition one-step early for timing.

Bee Curl ━ Trot curl into canter curl. Transition one-step early for timing.

Curl Comb ━ A curl immediately into a comb.

Curl Slant ━ A curl immediately into a slant without releasing your turn key.

Strike Curl ━ Canter curl in the direction called, then rear (X) when your front hooves reach your original axis.

Case Curl ━ Canter curl, but you halt on the slant angle before you complete the curl.

Buckle ━ Curl over on the first go, then curl over the same direction again on the second go.

Dodge ━ Curl over in the direction called, then curl over in the opposite direction.

Bear ━ Curl over but you return to the original axis using the slant lines.

Bear Belt ━ Lead will bear on go or at the wall, all others follow the leader.

Keyhole ━ ¾ of a curl that results in a comb.

Key Curl ━ Curl in direction called, then keyhole in the same direction, resulting in a comb going the opposite direction.

Coil ━ Keyhole, then halt as soon as you are straight.

Bristle ━ Comb on the first go, then curl over away from the lead on the second go. Cut towards the lead at the wall.

Feather ━ While on a mid, odds will comb the direction called and evens will comb the opposite direction.

Couple ━ Odds comb on go, evens follow behind odds. This results in partner groups, or “couples”.

Ladder ━ Curl comb the direction said on the first go, then curl comb the opposite direction on the second go to remerge the line.

Switch ━ In a waterfall, on the first go everyone will comb in and through the gaps, on the second go everyone will cut back towards their leads.

Wolf ━ From a halt, rear and quarter pivot at the same time.

Note: All definitions listed in the “moves” categories require 1 go for all riders unless otherwise specified.

Back Slant ━ A 135° turn onto the diagonal lines behind you.

Wave Curl ━ Odds will curl in the direction called, evens will curl in the opposite direction. The term “wave” can be added to any move to indicate odds and evens to the move in opposite directions.

Fate Curl ━ Curl in the direction called, then curl in the opposite direction.

Twist Curl ━ Odds will fate the direction called, and evens will fate the opposite direction.

Thread Curl ━ Odds will curl on the first go, and on the second go the evens will curl.

Destiny Curl ━ Curl twice in the direction said, holding down the turn key, then curl in the opposite direction.

Retreat Curl ━ Curl then curl over in the same direction.

Back Curl ━ From a halt, curl with the horse backing up, then halt again.

Delayed Curl ━ A transition curl called with spaced apart go’s. Riders should maintain their gait after transitioning until the next go is called.

I Curl ━ Walk curl into a trot curl. Transition one-step early for timing.

Bee Curl ━ Trot curl into canter curl. Transition one-step early for timing.

Curl Comb ━ A curl immediately into a comb.

Curl Slant ━ A curl immediately into a slant without releasing your turn key.

Strike Curl ━ Canter curl in the direction called, then rear (X) when your front hooves reach your original axis.

Case Curl ━ Canter curl, but you halt on the slant angle before you complete the curl.

Buckle ━ Curl over on the first go, then curl over the same direction again on the second go.

Dodge ━ Curl over in the direction called, then curl over in the opposite direction.

Bear ━ Curl over but you return to the original axis using the slant lines.

Bear Belt ━ Lead will bear on go or at the wall, all others follow the leader.

Keyhole ━ ¾ of a curl that results in a comb.

Key Curl ━ Curl in direction called, then keyhole in the same direction, resulting in a comb going the opposite direction.

Coil ━ Keyhole, then halt as soon as you are straight.

Bristle ━ Comb on the first go, then curl over away from the lead on the second go. Cut towards the lead at the wall.

Feather ━ While on a mid, odds will comb the direction called and evens will comb the opposite direction.

Couple ━ Odds comb on go, evens follow behind odds. This results in partner groups, or “couples”.

Ladder ━ Curl comb the direction said on the first go, then curl comb the opposite direction on the second go to remerge the line.

Switch ━ In a waterfall, on the first go everyone will comb in and through the gaps, on the second go everyone will cut back towards their leads.

Wolf ━ From a halt, rear and quarter pivot at the same time.